Thursday, January 3, 2008

Runscape Skills- Merc for Hire

RuneScape is a Java-based MMORPG (Massively Multiplayer Online Role-Playing Game) operated by Jagex Ltd. It has approximately nine million active free accounts and more than one million paid member accounts, and is rated by Mmogchart.com as being among the most popular online games in the world. More than six million players play RuneScape at least once per month, and the number of accounts is currently growing at around 35% a year. RuneScape has both a free version and a premium version that requires a monthly fee, as to access more content and features. RuneScape can be accessed from a web browser, which is considered the main reason for its popularity.

Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repetitive actions that give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook, chop down trees, make fires, use magic, make runes and more. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking.

There are 23 skills in RuneScape (Soon to be 24) . Members have access to them all, while non-members can only raise 15 of them.

All skills start out at level 1 except for hitpoints which starts with level 10. Players can advance a skill to level 99; after that they can increase their experience up to 200 000 000 but get no more levels for doing so. A player's combat level begins at 3. The maximum combat level a player can reach is 138. (prior to the summoning update) See hiscores for the relative rankings of the different skills.

A player can bring a level of a skill to 100 while wearing a Cape of Achievement of that skill, with no significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.

If players are in the top 1 000 000 and above level 30 in any skill they get into the hiscores.

Non-member skills
Attack Allows players to wield stronger melee weapons and fight more accurately in melee.
Strength Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts.
Defence Allows players to wear stronger armour and decrease chance of being hit (a common misconception is that high defence reduces damage dealt).
Ranged Allows players to fight with missiles and projectiles from a distance.
Prayer Allows players to pray for assistance, such as ability boosts.
Magic Allows players to cast spells and teleportation.
Runecrafting Allows players to make runes for magic.
Hitpoints Allows players to sustain more damage.
Crafting Allows players to create arts & craft-like items, from pottery to ranged armour.
Mining Allows players to obtain ores and gems from rocks.
Smithing Allows players to smelt ores into bars and smith bars into armour and weapons.
Fishing Allows players to catch fish.
Cooking Allows players to cook food. The food can then be eaten to heal players' hitpoints.
Firemaking Allows players to make fires with logs.
Woodcutting Allows players to cut down trees to obtain logs.

Member skills
Agility Allows players to use shortcuts and increases the rate at which energy recharges.
Herblore Allows players to make potions which can be used to boost stats.
Thieving Allows players to steal from market stalls and chests and pickpocket non-player characters.
Fletching Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged.
Slayer Allows players to kill certain monsters that can't normally be defeated.
Farming Allows players to grow plants (fruits, vegetables, herbs, trees, etc.).
Construction Allows players to build a house and its contents.
Hunter Allows players to track, net, deadfall, snare, and trap animals.

Between every skill, the amount of experience needed increases by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level would be 91 experience.) It is more significant in that level 50 is 101 333 experience, level 60 is 273 742 experience, and level 70 is 737 627 experience.

In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.

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