Thursday, December 29, 2011

Dark Souls The Official Guide

Dark Souls The Official Guide



Get Dark Souls The Official Guide at Amazon.com

PREPARE TO DIE LESS
Going into Dark Souls unaided will get you killed. A lot. Even armed with the complete knowledge of the game that this guide will provide, you're still certain to die at least a few times. But when a gigantic demon takes you by surprise you'll at least have a chance to not lose everything. This is a true survival guide for a game that's almost impossible to survive.

Area Guide Walkthrough
The Walkthrough makes use of detailed maps to guide you in exploring every inch of the game's huge world. Learn the most useful shortcuts and find all of the hidden areas.

Enemy Encyclopedia
Everything you need to know to tackle the game's army of lethal foes is contained in one easy-to-use reference chapter. Tactics, data and attack details for all enemies will prove an invaluable resource.

Weapons & Equipment
Weapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing your equipment.

All Items
The complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one and how to make the most of them.

Everything Uncovered
Discover how to unlock every Achievement or Trophy and learn the secrets of Dark Souls' unique online multiplayer mode.

How many times did we die before you could actually hold this guide in your hands? 100 times? 1000 times? Who the hell knows. Chances are we died more times in this game than in all other games of 2011 put together. And for what? For the sole purpose of offering you guidance. We died so that you don't have to. But you're still going to die.

If ever a game needed a great guide, it's Dark Souls. It's rare for a modern game to be designed so meticulously to enrage and engulf its players in a world that doesn't offer even the most basic assistance. Its enemies are relentless and its areas labyrinthine. Just providing players with area maps is enough to make slowly inching around each corner a little easier to bear.

We've done a whole lot more than that, however. We've extracted every last metaphysical ounce of data we could and tracked every last NPC down no matter how many times they might try and slip away. So when you're up to your knees in lava in Lost Izalith being chased by a giant dinosaur that can kill you with a single touch because your armor is rapidly crumbling away, at least you'll know that the treasure you're trying so desperately to reach is going to be worthwhile. We believe that this guide will give you all the information you need to plan your journey through Dark Souls, cut down its most lethal bosses, see its many hidden areas and events, and maybe even not die a thousand times in the process. If nothing else, it might give you hope.

Thus opens the Future Press guide to Dark Souls. A guide that is honest about the game it's designed to cover. Plenty of games are either too easy, tell you everything you need to know or just plain give you the answers. Dark Souls isn't one of those games. It more or less lets you go at some point, making you learn everything on your own. In an era where online walkthroughs are everywhere strategy guides are mostly collector's items. Dark Souls, however, is a game where having a guide feels more beneficial than not. And it's actually a good guide by being more than just heavy handed set of instructions. There's a ton of info here that those who play Dark Souls will appreciate. This is an in depth guide that doesn't just go over the basics, but serves as an encyclopedia for the game. And it manages to be done in such a way it doesn't ruin the experience of the game if you don't want it to.

The guide opens up with the basis of the game system. It's a pretty in depth chapter that might be far more beneficial than it appears on the outset given how unusually thin the manual to the game itself is. It explains all the stats of the job classes at the start as well as showing all the equipment they begin with. Each stat is also explained in depth with the guide giving tips on just how to utilize and build them based on the class you may have chosen at the start. The guide makes no bones about the challenge the game can provide and does it's best to offer a good explanation of the strength and weakness of each class. It also jumps into the inventory and just what everything means. If you're looking for a good way to understand the complex systems of Dark Souls, this is a good place start.

It is the combat chapter that some may find rewarding. Much like the Game System Chapter it's a lot more indepth than just a set of instructions. While it only looks at some of the basics here, the goal is to get you acquainted with the combat mechanics of the game. There are more tips here including talking about status ailments and how to overcome them. It's actually a lot more in depth than it sounds. Anyone new to Dark Souls would probably do best to start within this chapter because this is where you'll learn the most about the combat you'll experience. You won't be lost without it, but seeing as how the game itself isn't going to explain everything to you, you might as well take a peak to understand what those symbols and such mean that you see on the screen from time to time. There's also a lot of explanation about the online interface.

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